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  • CFXSSetPedResetFlagvoid
  • CFXSSetPedToRagdollvoid
  • CFXSSetPlayerControlvoid
  • CFXSSetPlayerCullingRadiusvoid
  • CFXSSetPlayerInvinciblevoid
  • CFXSSetPlayerModelvoid
  • CFXSSetPlayerRoutingBucketvoid
  • CFXSSetPlayerWantedLevelvoid
  • CFXSSetVehicleAlarmvoid
  • CFXSSetVehicleBodyHealthvoid
  • CFXSSetVehicleColoursvoid
  • CFXSSetVehicleDirtLevelvoid
  • CFXSSetVehicleDoorBrokenvoid
  • CFXSSetVehicleDoorsLockedvoid
  • CFXSTaskEnterVehiclevoid
  • CFXSTaskGoStraightToCoordvoid
  • CFXSTaskGoToEntityvoid
  • CFXSTaskLeaveAnyVehiclevoid
  • CFXSTaskLeaveVehiclevoid
  • CFXSTaskPlayAnimAdvancedvoid
  • CFXSTaskReactAndFleePedvoid
  • CFXSTaskShootAtCoordvoid
  • CFXSTaskShootAtEntityvoid
  • CFXSAddPedDecorationFromHashesvoid
  • CFXSCanPlayerStartCommerceSessionBOOL
  • CFXSClearPedTasksImmediatelyvoid
  • CFXSGetAllVehiclesobject
  • CFXSGetConsoleBufferchar*
  • CFXSGetEntityPopulationTypeint
  • CFXSGetHeliDisableExplodeFromBodyDamageBOOL
  • CFXSGetHeliRearRotorHealthfloat
  • CFXSGetHeliTailRotorHealthfloat
  • CFXSGetPedRelationshipGroupHashHash
  • CFXSGetPedScriptTaskCommandHash
  • CFXSGetPedSpecificTaskTypeint
  • CFXSGetPlayerCameraRotationVector3
  • CFXSGetPlayerFakeWantedLevelint
  • CFXSGetPlayerTimeInPursuitint
  • CFXSGetPlayerWantedCentrePositionVector3
  • CFXSGetVehicleDoorLockStatusint
  • CFXSGetVehicleDoorsLockedForPlayerint
  • CFXSGetVehicleFlightNozzlePositionfloat
  • CFXSGetVehicleHomingLockonStateint
  • CFXSGetVehicleLockOnTargetVehicle
  • CFXSGiveWeaponComponentToPedvoid
  • CFXSIsHeliTailBoomBreakableBOOL
  • CFXSIsPlayerCommerceInfoLoadedBOOL
  • CFXSIsPlayerCommerceInfoLoadedExtBOOL
  • CFXSIsPlayerEvadingWantedLevelBOOL
  • CFXSNetworkGetFirstEntityOwnerint
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