SetPlayerWantedLevel
DocsSetPlayerWantedLevel(player, wantedLevel, delayedResponse)Description
SET_PLAYER_WANTED_LEVEL
This is the server-side RPC native equivalent of the client native [SET_PLAYER_WANTED_LEVEL](?\_0x39FF19C64EF7DA5B).
Parameters
| Name | Type | Description |
|---|---|---|
player | Player | the target player |
wantedLevel | int | the wanted level 1-5 |
delayedResponse | BOOL | false = 0-10sec police spawn response time, true = 10-20sec police spawn response time |
Quick Snippet: Get Playerplayer
playerUse this to get the local player ID or a target player's server ID.
-- Get the local player index (client-side)
local playerId = PlayerId()
-- Get the local player's server ID (for server events)
local serverId = GetPlayerServerId(playerId)
print("Player ID: " .. playerId)
print("Server ID: " .. serverId)
-- Get player ped from a server ID:
-- local targetPed = GetPlayerPed(GetPlayerFromServerId(targetServerId))Returns
voidThis native does not return a value.