GetPlayerTimeInPursuit
Docslocal retval = GetPlayerTimeInPursuit(playerSrc, lastPursuit)Description
Gets the amount of time player has spent evading the cops.
Counter starts and increments only when cops are chasing the player.
If the player is evading, the timer will pause.
Parameters
| Name | Type | Description |
|---|---|---|
playerSrc | char* | The target player |
lastPursuit | BOOL | False = CurrentPursuit, True = LastPursuit |
Returns
intReturns an integer value.