SetVehicleDoorBroken
DocsSetVehicleDoorBroken(vehicle, doorIndex, deleteDoor)Description
See eDoorId declared in <code>SET_VEHICLE_DOOR_SHUT</code>
This is the server-side RPC native equivalent of the client native [SET_VEHICLE_DOOR_BROKEN](?\_0xD4D4F6A4AB575A33).
Parameters
| Name | Type | Description |
|---|---|---|
vehicle | Vehicle | — |
doorIndex | int | — |
deleteDoor | BOOL | — |
Quick Snippet: Get Vehiclevehicle
vehicleUse this to get the current vehicle handle for this native.
-- Get the vehicle the player is currently in
local ped = PlayerPedId()
local vehicle = GetVehiclePedIsIn(ped, false)
if vehicle ~= 0 then
print("Vehicle handle: " .. vehicle)
print("Model: " .. GetEntityModel(vehicle))
else
print("Player is not in a vehicle")
endVehicle Models

adder
alpha
blade
ardent
asea
cogcabrio
baller
blistaReturns
voidThis native does not return a value.