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AllQBCoreESXOverextendedQbox
  • NETWORKC
GetNumReservedMissionObjects
int
  • NETWORKCGetNumReservedMissionPedsint
  • NETWORKCGetNumReservedMissionVehiclesint
  • FILESCGetNumTattooShopDlcItemsint
  • CFXCGetNumberOfPedCollectionDrawableVariationsint
  • CFXCGetNumberOfPedCollectionPropDrawableVariationsint
  • CFXCGetNumberOfPedCollectionPropTextureVariationsint
  • CFXCGetNumberOfPedCollectionTextureVariationsint
  • PEDCGetNumberOfPedPropTextureVariationsint
  • PLAYERCGetNumberOfPlayersint
  • VEHICLECGetNumberOfVehicleColoursint
  • ENTITYCGetObjectIndexFromEntityIndexObject
  • OBJECTCGetOffsetFromCoordAndHeadingInWorldCoordsVector3
  • ENTITYCGetOffsetFromEntityGivenWorldCoordsVector3
  • ENTITYCGetOffsetFromEntityInWorldCoordsVector3
  • HUDCGetPauseMenuStateint
  • WEAPONCGetPedAmmoTypeFromWeaponHash
  • PEDCGetPedDecorationZoneFromHashesint
  • CFXCGetPedDrawableGlobalIndexFromCollectionint
  • CFXCGetPedDrawableVariationCollectionLocalIndexint
  • CFXCGetPedDrawableVariationCollectionNamechar*
  • PEDCGetPedExtractedDisplacementVector3
  • PEDCGetPedHeadBlendFirstIndexint
  • PEDCGetPedHeadBlendNumHeadsint
  • ENTITYCGetPedIndexFromEntityIndexPed
  • WEAPONCGetPedLastWeaponImpactCoordBOOL
  • PEDCGetPedParachuteLandingTypeint
  • CFXCGetPedPropCollectionLocalIndexint
  • CFXCGetPedPropCollectionNamechar*
  • CFXCGetPedPropGlobalIndexFromCollectionint
  • CFXSGetPedRelationshipGroupHashHash
  • CFXSGetPedScriptTaskCommandHash
  • CFXSGetPedSpecificTaskTypeint
  • VEHICLECGetPedUsingVehicleDoorPed
  • PEDCGetPedheadshotTxdStringchar*
  • CFXSGetPlayerCameraRotationVector3
  • CFXSGetPlayerFakeWantedLevelint
  • PLAYERCGetPlayerIndexPlayer
  • CFXSHGetPlayerMeleeWeaponDamageModifierfloat
  • CFXCGetPlayerMeleeWeaponDefenseModifierfloat
  • PLAYERCGetPlayerParachuteTintIndexvoid
  • PLAYERCGetPlayerPedScriptIndexPed
  • PLAYERCGetPlayerReserveParachuteTintIndexvoid
  • CFXSGetPlayerTimeInPursuitint
  • CFXCGetPlayerVehicleDamageModifierfloat
  • CFXCGetPlayerVehicleDefenseModifierfloat
  • CFXSGetPlayerWantedCentrePositionVector3
  • CFXSHGetPlayerWeaponDamageModifierfloat
  • CFXSHGetPlayerWeaponDefenseModifierfloat
  • CFXSHGetPlayerWeaponDefenseModifier2float
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