Game references for FiveM developers
Search the constants, hashes, IDs, colors, controls, world data, and metadata tables used while building FiveM resources.
Vehicle Models
Vehicle spawn names, hashes, preview images, categories, and spawn code.
692 entriesWorld dataPed Models
Ped spawn names, categories, preview images, and create-ped examples.
211 entriesCore gameplayWeapon Models
Weapon hashes, model hash keys, DLC groups, components, and preview images.
113 entriesCore gameplay
3 referencesControls
363Input control indexes, names, default keyboard bindings, and controller mappings.
Pickup Hashes
177Pickup hash constants and numeric values used by pickup creation natives.
Input Mapper Parameter IDs
431Input mapper parameter ID sets for keyboard, mouse, pads, joysticks, and touchpad controls.
Visual UI
7 referencesBlips
975Map blip sprite IDs and blip color IDs used by HUD and map natives.
Markers
44Marker type IDs used with marker drawing natives.
HUD Colors
207Default HUD color indexes, names, RGBA values, and hex values.
Checkpoints
238Checkpoint type IDs and related marker-backed checkpoint variants.
Text formatting
81Rockstar text formatting tokens for HUD labels, colors, controls, and icon injection.
Gamer tags
30Gamer tag component IDs used for player head displays.
Instructional Buttons
51Instructional button glyph names and examples for help text UIs.
Vehicle data
2 referencesWorld data
3 referencesSystems
4 referencesData files
89Resource manifest data file keys, file types, root elements, mounters, and examples.
Game events
267Low-level GTA V game event names surfaced through the game event trigger.
Net Game Events
87Network game event names and notes.
Profile Settings
800Profile setting IDs and their user-facing settings categories.