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Framework
AllQBCoreESXOverextendedQbox
  • VEHICLEC
ForceSubmarineSurfaceMode
void
  • MISCCGetAllocatedStackSizeint
  • AUDIOCGetAmbientVoiceNameHashHash
  • MISCCGetAngleBetween2dVectorsfloat
  • HUDCGetBlipInfoIdEntityIndexEntity
  • VEHICLECGetBoatBoomPositionRatiofloat
  • CAMCGetCamAnimCurrentPhasefloat
  • TASKCGetClipSetForScriptedGunTaskchar*
  • CLOCKCGetClockDayOfMonthint
  • ENTITYCGetCollisionNormalOfLastHitForEntityVector3
  • NETWORKCGetCommerceItemNumCatsint
  • NETWORKCGetCommerceProductPricechar*
  • PADCGetControlGroupInstructionalButtonchar*
  • OBJECTCGetCoordsAndRotationOfClosestObjectOfTypeAny
  • MISCCGetCoordsOfProjectileTypeInAreaBOOL
  • MISCCGetCoordsOfProjectileTypeWithinDistanceBOOL
  • WEAPONCGetCurrentPedVehicleWeaponBOOL
  • VEHICLECGetCurrentPlaybackForVehicleint
  • AUDIOCGetCurrentTrackSoundNameHash
  • HUDCGetCurrentWebpageIdint
  • HUDCGetCurrentWebsiteIdint
  • PEDCGetDeadPedPickupCoordsVector3
  • PADCGetDisabledControlNormalfloat
  • PADCGetDisabledControlUnboundNormalfloat
  • FILESCGetDlcVehicleModLockHashHash
  • VEHICLECGetEntityAttachedToTowTruckEntity
  • ENTITYCGetEntityCollisionDisabledBOOL
  • CUTSCENECGetEntityIndexOfRegisteredEntityEntity
  • ENTITYCGetEntityRotationVelocityVector3
  • MISCCGetFakeWantedLevelint
  • CAMCGetFinalRenderedCamRotVector3
  • CAMCGetFinalRenderedInWhenFriendlyFovfloat
  • CAMCGetFinalRenderedInWhenFriendlyRotVector3
  • CAMCGetGameplayCamCoordVector3
  • CAMCGetGameplayCamFovfloat
  • PATHFINDCGetGpsBlipRouteFoundBOOL
  • PATHFINDCGetGpsBlipRouteLengthint
  • FILESCGetHashNameForComponentHash
  • HUDCGetHudComponentPositionVector3
  • SCRIPTCGetIdOfThisThreadint
  • ITEMSETCGetIndexedItemInItemsetAny
  • INTERIORCGetInteriorFromCollisionint
  • GRAPHICSCGetIsPetrolDecalInRangeBOOL
  • VEHICLECGetIsVehiclePrimaryColourCustomBOOL
  • TASKCGetIsWaypointRecordingLoadedBOOL
  • VEHICLECGetLastDrivenVehicleVehicle
  • ENTITYCGetLastMaterialHitByEntityHash
  • VEHICLECGetLastPedInVehicleSeatPed
  • HUDCGetLengthOfLiteralStringInBytesint
  • WEAPONCGetLockonDistanceOfCurrentPedWeaponfloat
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