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Framework
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QBCore
ESX
Overextended
Qbox
HUD
C
DisplayHelpTextThisFrame
void
MISC
C
DisplayOnscreenKeyboardWithLongerInitialString
void
HUD
C
DisplayPlayerNameTagsOnBlips
void
VEHICLE
C
DoesCargobobHavePickUpRope
BOOL
VEHICLE
C
DoesCargobobHavePickupMagnet
BOOL
AUDIO
C
DoesContextExistForThisPed
BOOL
GRAPHICS
C
DoesLatestBriefStringExist
BOOL
OBJECT
C
DoesObjectOfTypeExistAtCoords
BOOL
OBJECT
C
DoesPickupOfTypeExistInArea
BOOL
OBJECT
C
DoesRayfireMapObjectExist
BOOL
TASK
C
DoesScriptedCoverPointExistAtCoords
BOOL
VEHICLE
C
DoesVehicleHaveSearchlight
BOOL
VEHICLE
C
DoesVehicleHaveStuckVehicleCheck
BOOL
OBJECT
C
DoorSystemFindExistingDoor
BOOL
CFX
C
DoorSystemGetActive
object
OBJECT
C
DoorSystemSetAutomaticRate
void
OBJECT
C
DoorSystemSetDoorState
void
OBJECT
C
DoorSystemSetOpenRatio
void
OBJECT
C
DoorSystemSetSpringRemoved
void
GRAPHICS
C
DrawDebugLineWithTwoColours
void
GRAPHICS
C
DrawScaleformMovieFullscreen
void
PAD
C
EnableAllControlActions
void
CFX
C
EnableEditorRuntime
void
INTERIOR
C
EnableExteriorCullModelThisFrame
void
WEAPON
C
EnableLaserSightRendering
void
AUDIO
C
EnableStallWarningSounds
void
AUDIO
C
EnableStuntJumpAudio
void
AUDIO
C
EnableVehicleExhaustPops
void
HUD
C
EndTextCommandBusyspinnerOn
void
HUD
C
EndTextCommandDisplayText
void
HUD
C
EndTextCommandIsThisHelpMessageBeingDisplayed
BOOL
HUD
C
EndTextCommandThefeedPostCrewtag
int
HUD
C
EndTextCommandThefeedPostCrewtagWithGameName
int
HUD
C
EndTextCommandThefeedPostMessagetextTu
int
HUD
C
EndTextCommandThefeedPostMessagetextWithCrewTag
int
HUD
C
EndTextCommandThefeedPostMessagetextWithCrewTagAndAdditionalIcon
int
HUD
C
EndTextCommandThefeedPostVersusTu
int
CFX
C
EnterCursorMode
void
CFX
C
ExperimentalLoadCloneCreate
Entity
CFX
C
ExperimentalLoadCloneSync
void
CFX
C
ExperimentalSaveCloneCreate
char*
CFX
C
ExperimentalSaveCloneSync
char*
PLAYER
C
ExtendWorldBoundaryForPlayer
void
MISC
C
FindSpawnPointInDirection
BOOL
HUD
C
FlashMinimapDisplay
void
PLAYER
C
ForceCleanupForAllThreadsWithThisName
void
ENTITY
C
ForceEntityAiAndAnimationUpdate
void
MISC
C
ForceGameStatePlaying
void
MISC
C
ForceLightningFlash
void
AUDIO
C
ForcePedPanicWalla
void
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