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7358
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OBJECT Natives
163 results
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163
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163
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OBJECT
C
DeleteObject
void
OBJECT
C
CreateObject
Object
OBJECT
C
_DOOR_CONTROL
void
OBJECT
C
FixObjectFragment
void
OBJECT
C
GetRayfireMapObjectAnimPhase
float
OBJECT
C
CreatePickup
Pickup
OBJECT
C
SlideObject
BOOL
OBJECT
C
AddDoorToSystem
void
OBJECT
C
CreateAmbientPickup
Pickup
OBJECT
C
CreateMoneyPickups
void
OBJECT
C
CreateObjectNoOffset
Object
OBJECT
C
CreatePickupRotate
Pickup
OBJECT
C
CreatePortablePickup
Object
OBJECT
C
DoorSystemSetHoldOpen
void
OBJECT
C
GetRayfireMapObject
Object
OBJECT
C
HasObjectBeenBroken
BOOL
OBJECT
C
IsPointInAngledArea
BOOL
OBJECT
C
RemoveDoorFromSystem
void
OBJECT
C
RenderFakePickupGlow
void
OBJECT
C
SetObjectPhysicsParams
void
OBJECT
C
DoesObjectOfTypeExistAtCoords
BOOL
OBJECT
C
DoesPickupOfTypeExistInArea
BOOL
OBJECT
C
DoesRayfireMapObjectExist
BOOL
OBJECT
C
DoorSystemFindExistingDoor
BOOL
OBJECT
C
DoorSystemSetAutomaticRate
void
OBJECT
C
DoorSystemSetDoorState
void
OBJECT
C
DoorSystemSetOpenRatio
void
OBJECT
C
DoorSystemSetSpringRemoved
void
OBJECT
C
GetClosestObjectOfType
Object
OBJECT
C
GetOffsetFromCoordAndHeadingInWorldCoords
Vector3
OBJECT
C
GetStateOfClosestDoorOfType
void
OBJECT
C
GetStateOfRayfireMapObject
int
OBJECT
C
IsDoorRegisteredWithSystem
BOOL
OBJECT
C
IsObjectAPortablePickup
BOOL
OBJECT
C
RemoveAllPickupsOfType
void
OBJECT
C
SetObjectAllowLowLodBuoyancy
void
OBJECT
C
SetObjectForceVehiclesToAvoid
void
OBJECT
C
SetStateOfClosestDoorOfType
void
OBJECT
C
SetStateOfRayfireMapObject
void
OBJECT
C
_0x006E4B040ED37EC3
void
OBJECT
C
_0x1A6CBB06E2D0D79D
void
OBJECT
C
_0x1C57C94A6446492A
void
OBJECT
C
_0x2542269291C6AC84
Any
OBJECT
C
_0x27F248C3FEBFAAD3
void
OBJECT
C
_0x31574B1B41268673
void
OBJECT
C
_0x3B2FD68DB5F8331C
void
OBJECT
C
_0x3BD770D281982DB5
Any
OBJECT
C
_0x4C134B4DF76025D0
void
OBJECT
C
_0x63ECF581BC70E363
void
OBJECT
C
_0x659F9D71F52843F8
void
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