CreateAmbientPickup
Docslocal retval = CreateAmbientPickup(pickupHash, posX, posY, posZ, flags, value, modelHash, returnHandle, p8)Description
Creates an ambient pickup given the hash. Pickup hashes can be found here.
Parameters
| Name | Type | Description |
|---|---|---|
pickupHash | Hash | — |
posX | float | — |
posY | float | — |
posZ | float | — |
flags | int | — |
value | int | — |
modelHash | Hash | — |
returnHandle | BOOL | — |
p8 | BOOL | — |
Quick Snippet: Get CoordinatesposXposYposZ
posXposYposZAdd this command to your client script to retrieve precise locations in-game.
-- Add this to your client.lua. Type /pos in-game to copy coords.
RegisterCommand('pos', function()
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local heading = GetEntityHeading(ped)
local output = string.format("vector4(%.2f, %.2f, %.2f, %.2f)", coords.x, coords.y, coords.z, heading)
print(output)
TriggerEvent('chat:addMessage', { args = { '^4[COORD]^0', output } })
end)Quick Snippet: Load Model HashmodelHash
modelHashModels must be loaded before use. This snippet handles requesting and releasing properly.
-- Properly load a model before spawning/using it
local modelName = "prop_barrel_01a" -- change to your model
local modelHash = GetHashKey(modelName)
RequestModel(modelHash)
while not HasModelLoaded(modelHash) do
Wait(0)
end
print("Model loaded: " .. modelName .. " (" .. modelHash .. ")")
-- Release when done:
-- SetModelAsNoLongerNeeded(modelHash)Returns
PickupReturns a pickup handle.