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HUDClient
Artifact25963
Data sourced from jgscripts artifact-db

_GET_SCALEFORM_MOVIE_CURSOR_SELECTION

Docs
local retval, received, selectionType, context, slotIndex = GetScaleformMovieCursorSelection(scaleformHandle)

Description

Gets mouse selection data from scaleforms with mouse support. Must be checked every frame.
Returns item index if using the COLOUR_SWITCHER\_02 scaleform.
Selection types, found in MOUSE_EVENTS.as:
MOUSE_DRAG_OUT = 0;
MOUSE_DRAG_OVER = 1;
MOUSE_DOWN = 2;
MOUSE_MOVE = 3;
MOUSE_UP = 4;
MOUSE_PRESS = 5;
MOUSE_RELEASE = 6;
MOUSE_RELEASE_OUTSIDE = 7;
MOUSE_ROLL_OUT = 8;
MOUSE_ROLL_OVER = 9;
MOUSE_WHEEL_UP = 10;
MOUSE_WHEEL_DOWN = 11;

Scaleforms that this works with:

COLOUR_SWITCHER\_02
MP_RESULTS_PANEL
MP_NEXT_JOB_SELECTION
SC_LEADERBOARD
Probably works with other scaleforms, needs more research.
In order to use this Native you MUST have controls 239, 240, 237, 238 enabled!
This native, due to its erroneous redundancy of the returned boolean value, works differently in C#: shifting the parameters (where received becomes selectionType and so on making the fourth parameter unused and always 0).

Parameters

NameTypeDescription
scaleformHandleintHandle of the scaleform
receivedbool*Returns a boolean indicating if the data was received successfully (in Lua).
selectionTypeint*The type of MouseEvent specified above.
contextint*Context of the slot the mouse is hovering on.
slotIndexint*Index of the slot the mouse is hovering on.

Returns

BOOL

Returns TRUE (1) or FALSE (0).

Examples

Official
local success, _eventType, _context, _itemId = GetScaleformMovieCursorSelection(scaleform)

Server Artifacts

Data sourced from jgscripts artifact-db
Recommended25963
Known Issues24
25987-25988Node.js sandboxing seems to be causing issues for people - best to avoid for now
21547Multiple (unconfirmed) reports of server-sided natives throwing errors or causing crashes; best to avoid
17462Failed build, ignore
16276Multiple reports of issues loading JS within resources
14583-14716Crash when using the new onEntityBucketChange
14583-14862Timeouts due to latency units being in nanoseconds
13759-13890Mumble (voice) external connections blocked by default
13380-13458Server crashing due to integer encoding (PR#3235)
13079Failed Linux build (works OK if using Windows!)
12933-13045Still crashes (sometimes) when restarting resources due to Node.js 22
12913-12932Causes a crash when restarting Node.js 22
12767os.date() appends null terminator; can break Lua scripts
12651Failed Linux build, ignore
12509Failed build, ignore
12255Unconfirmed, but several reports of server-side issues that don't persist when downgrading; best to avoid
12160-12165Cannot use entity native calls in entityRemoved
12151Crashing if using newest title update (TU)
12092-12135SetPlayerModel may cause SIGSEGV crashes on some clients due to changes in player handling. 12031 and below works fine.
12078-12083Some clients will fail to connect with 'ReadBulk of header failed' error
10930Failed build, ignore
10268-10309sv_experimentalNetGameEventHandler enabled by default; can cause server crashing and reports of issues downgrading after upgrading
10191GetVehicleNumberPlateText server native broken, will cause issues with scripts involving vehicles
10072Crashing when players join
8509State bags not replicated to clients

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