_GET_HEIGHTMAP_TOP_Z_FOR_AREA
Docslocal retval = GetHeightmapTopZForArea(x1, y1, x2, y2)Description
Returns CGameWorldHeightMap's maximum Z among all grid nodes that intersect with the specified rectangle.
Parameters
| Name | Type | Description |
|---|---|---|
x1 | float | — |
y1 | float | — |
x2 | float | — |
y2 | float | — |
Quick Snippet: Get Coordinatesx1y1x2y2
x1y1x2y2Add this command to your client script to retrieve precise locations in-game.
-- Add this to your client.lua. Type /pos in-game to copy coords.
RegisterCommand('pos', function()
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local heading = GetEntityHeading(ped)
local output = string.format("vector4(%.2f, %.2f, %.2f, %.2f)", coords.x, coords.y, coords.z, heading)
print(output)
TriggerEvent('chat:addMessage', { args = { '^4[COORD]^0', output } })
end)Returns
floatReturns a floating-point number.