ToggleVehicleMod
DocsToggleVehicleMod(vehicle, modType, toggle)Description
Enables or disables a vehicle mod by index (modType) for a given vehicle.
eVehicleModType enum, used for modType index can be found under <code>SET_VEHICLE_MOD</code>.
Parameters
| Name | Type | Description |
|---|---|---|
vehicle | Vehicle | The vehicle handle |
modType | int | Refer to eVehicleModType in [`SET_VEHICLE_MOD`](#\_0x6AF0636DDEDCB6DD). |
toggle | BOOL | A bool indicating whether the mod should be enabled/disabled (true/false) |
Quick Snippet: Get Vehiclevehicle
vehicleUse this to get the current vehicle handle for this native.
-- Get the vehicle the player is currently in
local ped = PlayerPedId()
local vehicle = GetVehiclePedIsIn(ped, false)
if vehicle ~= 0 then
print("Vehicle handle: " .. vehicle)
print("Model: " .. GetEntityModel(vehicle))
else
print("Player is not in a vehicle")
endVehicle Models

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blistaReturns
voidThis native does not return a value.