SetVehicleMod
DocsSetVehicleMod(vehicle, modType, modIndex, customTires)Description
// eVehicleModType values modified to conform to script native reorganization (see 0x140D25327 in 1604).
enum eVehicleModType
{
VMT_SPOILER = 0,
VMT_BUMPER_F = 1,
VMT_BUMPER_R = 2,
VMT_SKIRT = 3,
VMT_EXHAUST = 4,
VMT_CHASSIS = 5,
VMT_GRILL = 6,
VMT_BONNET = 7,
VMT_WING_L = 8,
VMT_WING_R = 9,
VMT_ROOF = 10,
VMT_ENGINE = 11,
VMT_BRAKES = 12,
VMT_GEARBOX = 13,
VMT_HORN = 14,
VMT_SUSPENSION = 15,
VMT_ARMOUR = 16,
VMT_NITROUS = 17,
VMT_TURBO = 18,
VMT_SUBWOOFER = 19,
VMT_TYRE_SMOKE = 20,
VMT_HYDRAULICS = 21,
VMT_XENON_LIGHTS = 22,
VMT_WHEELS = 23,
VMT_WHEELS_REAR_OR_HYDRAULICS = 24,
VMT_PLTHOLDER = 25,
VMT_PLTVANITY = 26,
VMT_INTERIOR1 = 27,
VMT_INTERIOR2 = 28,
VMT_INTERIOR3 = 29,
VMT_INTERIOR4 = 30,
VMT_INTERIOR5 = 31,
VMT_SEATS = 32,
VMT_STEERING = 33,
VMT_KNOB = 34,
VMT_PLAQUE = 35,
VMT_ICE = 36,
VMT_TRUNK = 37,
VMT_HYDRO = 38,
VMT_ENGINEBAY1 = 39,
VMT_ENGINEBAY2 = 40,
VMT_ENGINEBAY3 = 41,
VMT_CHASSIS2 = 42,
VMT_CHASSIS3 = 43,
VMT_CHASSIS4 = 44,
VMT_CHASSIS5 = 45,
VMT_DOOR_L = 46,
VMT_DOOR_R = 47,
VMT_LIVERY_MOD = 48,
VMT_LIGHTBAR = 49,
};Parameters
| Name | Type | Description |
|---|---|---|
vehicle | Vehicle | — |
modType | int | — |
modIndex | int | — |
customTires | BOOL | — |
Quick Snippet: Get Vehiclevehicle
vehicleUse this to get the current vehicle handle for this native.
-- Get the vehicle the player is currently in
local ped = PlayerPedId()
local vehicle = GetVehiclePedIsIn(ped, false)
if vehicle ~= 0 then
print("Vehicle handle: " .. vehicle)
print("Model: " .. GetEntityModel(vehicle))
else
print("Player is not in a vehicle")
endVehicle Models

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voidThis native does not return a value.