TaskSetBlockingOfNonTemporaryEvents
DocsTaskSetBlockingOfNonTemporaryEvents(ped, toggle)Description
I cant believe I have to define this, this is one of the best natives.
It makes the ped ignore basically all shocking events around it. Occasionally the ped may comment or gesture, but other than that they just continue their daily activities. This includes shooting and wounding the ped. And - most importantly - they do not flee.
Since it is a task, every time the native is called the ped will stop for a moment.
Parameters
| Name | Type | Description |
|---|---|---|
ped | Ped | — |
toggle | BOOL | — |
Quick Snippet: Get Ped Handleped
pedUse this to get the player ped handle for this native.
-- Get the player's ped handle (client-side)
local ped = PlayerPedId()
print("Ped handle: " .. ped)
-- For a specific player's ped (server-side):
-- local targetPed = GetPlayerPed(source)Ped Models

mp_m_freemode_01
player_zero
ig_agatha
s_m_y_cop_01
s_m_m_gaffer_01
g_m_m_armboss_01
a_c_boar
a_m_m_bevhills_01Returns
voidThis native does not return a value.