StopPedSpeakingSynced
DocsStopPedSpeakingSynced(ped, shouldDisable)Description
This doesn't stop a piece of dialogue that has been triggered.
This stops the ability to force ambient dialogue if set to true - however setting it to false, then triggering a context, then setting it to true again will allow this.
The ped will also be prevented from speaking on remote machines. Use STOP_PED_SPEAKING if you just want to affect the local machine.
Parameters
| Name | Type | Description |
|---|---|---|
ped | Ped | — |
shouldDisable | BOOL | — |
Quick Snippet: Get Ped Handleped
pedUse this to get the player ped handle for this native.
-- Get the player's ped handle (client-side)
local ped = PlayerPedId()
print("Ped handle: " .. ped)
-- For a specific player's ped (server-side):
-- local targetPed = GetPlayerPed(source)Ped Models

mp_m_freemode_01
player_zero
ig_agatha
s_m_y_cop_01
s_m_m_gaffer_01
g_m_m_armboss_01
a_c_boar
a_m_m_bevhills_01Returns
voidThis native does not return a value.