StartParticleFxLoopedOnPedBone
Docslocal retval = StartParticleFxLoopedOnPedBone(effectName, ped, xOffset, yOffset, zOffset, xRot, yRot, zRot, boneIndex, scale, xAxis, yAxis, zAxis)Parameters
| Name | Type | Description |
|---|---|---|
effectName | char* | — |
ped | Ped | — |
xOffset | float | — |
yOffset | float | — |
zOffset | float | — |
xRot | float | — |
yRot | float | — |
zRot | float | — |
boneIndex | int | — |
scale | float | — |
xAxis | BOOL | — |
yAxis | BOOL | — |
zAxis | BOOL | — |
Quick Snippet: Get CoordinatesxOffsetyOffsetzOffsetxRot
xOffsetyOffsetzOffsetxRotAdd this command to your client script to retrieve precise locations in-game.
-- Add this to your client.lua. Type /pos in-game to copy coords.
RegisterCommand('pos', function()
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local heading = GetEntityHeading(ped)
local output = string.format("vector4(%.2f, %.2f, %.2f, %.2f)", coords.x, coords.y, coords.z, heading)
print(output)
TriggerEvent('chat:addMessage', { args = { '^4[COORD]^0', output } })
end)Quick Snippet: Get Ped Handleped
pedUse this to get the player ped handle for this native.
-- Get the player's ped handle (client-side)
local ped = PlayerPedId()
print("Ped handle: " .. ped)
-- For a specific player's ped (server-side):
-- local targetPed = GetPlayerPed(source)Ped Models

mp_m_freemode_01
player_zero
ig_agatha
s_m_y_cop_01
s_m_m_gaffer_01
g_m_m_armboss_01
a_c_boar
a_m_m_bevhills_01Returns
intReturns an integer value.