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GRAPHICSClient
Artifact25963
Data sourced from jgscripts artifact-db

StartNetworkedParticleFxNonLoopedAtCoord

Docs
local retval = StartNetworkedParticleFxNonLoopedAtCoord(effectName, xPos, yPos, zPos, xRot, yRot, zRot, scale, xAxis, yAxis, zAxis)

Description

NOTE: the USE_PARTICLE_FX_ASSET needs to be called before EVERY StartNetworkedParticleFxNonLoopedAtCoord(....) call!

List with lots of particle effects: https://vespura.com/fivem/particle-list/

Note: Not all particles on this list are for non looped and vice versa, neither are all of them suited/meant to have SetParticleFxNonLoopedColour(....) called on them.

NativeDB Added Parameter 12: BOOL p11

Parameters

NameTypeDescription
effectNamechar*—
xPosfloat—
yPosfloat—
zPosfloat—
xRotfloat—
yRotfloat—
zRotfloat—
scalefloat—
xAxisBOOL—
yAxisBOOL—
zAxisBOOL—
📍Quick Snippet: Get Coordinates
xPosyPoszPosxRot

Add this command to your client script to retrieve precise locations in-game.

-- Add this to your client.lua. Type /pos in-game to copy coords.
RegisterCommand('pos', function()
    local ped = PlayerPedId()
    local coords = GetEntityCoords(ped)
    local heading = GetEntityHeading(ped)
    local output = string.format("vector4(%.2f, %.2f, %.2f, %.2f)", coords.x, coords.y, coords.z, heading)

    print(output)
    TriggerEvent('chat:addMessage', { args = { '^4[COORD]^0', output } })
end)
🚶

Ped Models

View All
Mp M Freemode 0 1
mp_m_freemode_01
Player Zero
player_zero
Ig Agatha
ig_agatha
S M Y Cop 0 1
s_m_y_cop_01
S M M Gaffer 0 1
s_m_m_gaffer_01
G M M Armboss 0 1
g_m_m_armboss_01
A C Boar
a_c_boar
A M M Bevhills 0 1
a_m_m_bevhills_01

Returns

BOOL

Returns TRUE (1) or FALSE (0).

Examples

Official
-- If the PtfxAsset hasn't been loaded yet, you'll need to load it first
if not HasNamedPtfxAssetLoaded("scr_indep_fireworks") then
	RequestNamedPtfxAsset("scr_indep_fireworks")
	while not HasNamedPtfxAssetLoaded("scr_indep_fireworks") do
		Wait(10)
	end
end

local CurrentPlayerCoords = GetEntityCoords(GetPlayerPed(-1))

UseParticleFxAssetNextCall("scr_indep_fireworks") -- Prepare the Particle FX for the next upcomming Particle FX call
SetParticleFxNonLoopedColour(1.0, 0.0, 0.0) -- Setting the color to Red (R, G, B)
StartNetworkedParticleFxNonLoopedAtCoord("scr_indep_firework_burst_spawn", CurrentPlayerCoords, 0.0, 0.0, 0.0, 1.0, false, false, false, false) -- Start the animation itself

RemoveNamedPtfxAsset("scr_indep_fireworks") -- Clean up

Server Artifacts

Data sourced from jgscripts artifact-db
Recommended25963
Known Issues24
25987-25988Node.js sandboxing seems to be causing issues for people - best to avoid for now
21547Multiple (unconfirmed) reports of server-sided natives throwing errors or causing crashes; best to avoid
17462Failed build, ignore
16276Multiple reports of issues loading JS within resources
14583-14716Crash when using the new onEntityBucketChange
14583-14862Timeouts due to latency units being in nanoseconds
13759-13890Mumble (voice) external connections blocked by default
13380-13458Server crashing due to integer encoding (PR#3235)
13079Failed Linux build (works OK if using Windows!)
12933-13045Still crashes (sometimes) when restarting resources due to Node.js 22
12913-12932Causes a crash when restarting Node.js 22
12767os.date() appends null terminator; can break Lua scripts
12651Failed Linux build, ignore
12509Failed build, ignore
12255Unconfirmed, but several reports of server-side issues that don't persist when downgrading; best to avoid
12160-12165Cannot use entity native calls in entityRemoved
12151Crashing if using newest title update (TU)
12092-12135SetPlayerModel may cause SIGSEGV crashes on some clients due to changes in player handling. 12031 and below works fine.
12078-12083Some clients will fail to connect with 'ReadBulk of header failed' error
10930Failed build, ignore
10268-10309sv_experimentalNetGameEventHandler enabled by default; can cause server crashing and reports of issues downgrading after upgrading
10191GetVehicleNumberPlateText server native broken, will cause issues with scripts involving vehicles
10072Crashing when players join
8509State bags not replicated to clients

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