StartNetworkedParticleFxLoopedOnEntity
Docslocal retval = StartNetworkedParticleFxLoopedOnEntity(effectName, entity, xOffset, yOffset, zOffset, xRot, yRot, zRot, scale, xAxis, yAxis, zAxis)Description
network fx
NativeDB Added Parameter 13: Any p12
NativeDB Added Parameter 14: Any p13
NativeDB Added Parameter 15: Any p14
NativeDB Added Parameter 16: Any p15
Parameters
| Name | Type | Description |
|---|---|---|
effectName | char* | — |
entity | Entity | — |
xOffset | float | — |
yOffset | float | — |
zOffset | float | — |
xRot | float | — |
yRot | float | — |
zRot | float | — |
scale | float | — |
xAxis | BOOL | — |
yAxis | BOOL | — |
zAxis | BOOL | — |
Quick Snippet: Get CoordinatesxOffsetyOffsetzOffsetxRot
xOffsetyOffsetzOffsetxRotAdd this command to your client script to retrieve precise locations in-game.
-- Add this to your client.lua. Type /pos in-game to copy coords.
RegisterCommand('pos', function()
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local heading = GetEntityHeading(ped)
local output = string.format("vector4(%.2f, %.2f, %.2f, %.2f)", coords.x, coords.y, coords.z, heading)
print(output)
TriggerEvent('chat:addMessage', { args = { '^4[COORD]^0', output } })
end)Quick Snippet: Get Entityentity
entityUse this to obtain an entity handle from the player's aim or crosshair.
-- Get the entity the player is aiming at
local ped = PlayerPedId()
local hit, entity = GetEntityPlayerIsFreeAimingAt(PlayerId())
if hit and entity ~= 0 then
print("Entity: " .. entity)
print("Model: " .. GetEntityModel(entity))
print("Type: " .. GetEntityType(entity)) -- 1=Ped, 2=Vehicle, 3=Object
endPed Models

mp_m_freemode_01
player_zero
ig_agatha
s_m_y_cop_01
s_m_m_gaffer_01
g_m_m_armboss_01
a_c_boar
a_m_m_bevhills_01Returns
intReturns an integer value.