ShakeCam
DocsShakeCam(cam, type, amplitude)Description
Possible shake types (updated b617d):
DEATH_FAIL_IN_EFFECT_SHAKE
DRUNK_SHAKE
FAMILY5_DRUG_TRIP_SHAKE
HAND_SHAKE
JOLT_SHAKE
LARGE_EXPLOSION_SHAKE
MEDIUM_EXPLOSION_SHAKE
SMALL_EXPLOSION_SHAKE
ROAD_VIBRATION_SHAKE
SKY_DIVING_SHAKE
VIBRATE_SHAKE
Parameters
| Name | Type | Description |
|---|---|---|
cam | Cam | — |
type | char* | — |
amplitude | float | — |
Quick Snippet: Scripted Cameracam
camUse this to create and control a scripted camera for this native.
-- Create a scripted camera at the player's position
local coords = GetEntityCoords(PlayerPedId())
local cam = CreateCam("DEFAULT_SCRIPTED_CAMERA", true)
SetCamCoord(cam, coords.x, coords.y, coords.z + 2.0)
SetCamRot(cam, -15.0, 0.0, GetEntityHeading(PlayerPedId()))
SetCamFov(cam, 70.0)
SetCamActive(cam, true)
RenderScriptCams(true, true, 500, true, true)
-- Restore gameplay camera:
-- RenderScriptCams(false, true, 500, true, true)
-- DestroyCam(cam, true)Returns
voidThis native does not return a value.