SetVehicleHandlingFloat
DocsSetVehicleHandlingFloat(vehicle, class_, fieldName, value)Description
Sets a handling override for a specific vehicle. Certain handling flags can only be set globally using SET_HANDLING_FLOAT, this might require some experimentation.
Example: SetVehicleHandlingFloat(vehicle, 'CHandlingData', 'fSteeringLock', 360.0)
Parameters
| Name | Type | Description |
|---|---|---|
vehicle | Vehicle | The vehicle to set data for. |
class_ | char* | The handling class to set. Only "CHandlingData" is supported at this time. |
fieldName | char* | The field name to set. These match the keys in `handling.meta`. |
value | float | The floating-point value to set. |
Quick Snippet: Get Vehiclevehicle
vehicleUse this to get the current vehicle handle for this native.
-- Get the vehicle the player is currently in
local ped = PlayerPedId()
local vehicle = GetVehiclePedIsIn(ped, false)
if vehicle ~= 0 then
print("Vehicle handle: " .. vehicle)
print("Model: " .. GetEntityModel(vehicle))
else
print("Player is not in a vehicle")
endVehicle Models

adder
alpha
blade
ardent
asea
cogcabrio
baller
blistaReturns
voidThis native does not return a value.