SetVehicleFrictionOverride
DocsSetVehicleFrictionOverride(vehicle, friction)Description
Seems to be related to the metal parts, not tyres (like i was expecting lol)
Must be called every tick.
Parameters
| Name | Type | Description |
|---|---|---|
vehicle | Vehicle | — |
friction | float | — |
Quick Snippet: Get Vehiclevehicle
vehicleUse this to get the current vehicle handle for this native.
-- Get the vehicle the player is currently in
local ped = PlayerPedId()
local vehicle = GetVehiclePedIsIn(ped, false)
if vehicle ~= 0 then
print("Vehicle handle: " .. vehicle)
print("Model: " .. GetEntityModel(vehicle))
else
print("Player is not in a vehicle")
endVehicle Models

adder
alpha
blade
ardent
asea
cogcabrio
baller
blistaReturns
voidThis native does not return a value.