SetVehicleAudioBodyDamageFactor
DocsSetVehicleAudioBodyDamageFactor(vehicle, intensity)Description
Vehicle will make a 'rattling' noise when decelerating
Parameters
| Name | Type | Description |
|---|---|---|
vehicle | Vehicle | Vehicle to modify |
intensity | float | A value 0.0 - 1.0. Higher the value, the more likely the vehicle is to make the sound while decelerating |
Quick Snippet: Get Vehiclevehicle
vehicleUse this to get the current vehicle handle for this native.
-- Get the vehicle the player is currently in
local ped = PlayerPedId()
local vehicle = GetVehiclePedIsIn(ped, false)
if vehicle ~= 0 then
print("Vehicle handle: " .. vehicle)
print("Model: " .. GetEntityModel(vehicle))
else
print("Player is not in a vehicle")
endVehicle Models

adder
alpha
blade
ardent
asea
cogcabrio
baller
blistaReturns
voidThis native does not return a value.