SetRuntimeTextureImage
Docslocal retval = SetRuntimeTextureImage(tex, fileName)Description
Replaces the pixel data in a runtime texture with the image data from a file in the current resource, or a data URL.
If the bitmap is a different size compared to the existing texture, it will be resampled.
This command may end up executed asynchronously, and only update the texture data at a later time.
Parameters
| Name | Type | Description |
|---|---|---|
tex | long | A runtime texture handle. |
fileName | char* | The file name of an image to load, or a base64 "data:" URL. This should preferably be a PNG, and has to be specified as a `file` in the resource manifest. |
Returns
BOOLReturns TRUE (1) or FALSE (0).