SetRoadsInArea
DocsSetRoadsInArea(x1, y1, z1, x2, y2, z2, nodeEnabled, unknown2)Description
When this is set to false, all nodes in the area get disabled.
GET_VEHICLE_NODE_IS_SWITCHED_OFF returns true afterwards.
If it's true,
GET_VEHICLE_NODE_IS_SWITCHED_OFF returns false.
Parameters
| Name | Type | Description |
|---|---|---|
x1 | float | — |
y1 | float | — |
z1 | float | — |
x2 | float | — |
y2 | float | — |
z2 | float | — |
nodeEnabled | BOOL | — |
unknown2 | BOOL | — |
Quick Snippet: Get Coordinatesx1y1z1x2
x1y1z1x2Add this command to your client script to retrieve precise locations in-game.
-- Add this to your client.lua. Type /pos in-game to copy coords.
RegisterCommand('pos', function()
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local heading = GetEntityHeading(ped)
local output = string.format("vector4(%.2f, %.2f, %.2f, %.2f)", coords.x, coords.y, coords.z, heading)
print(output)
TriggerEvent('chat:addMessage', { args = { '^4[COORD]^0', output } })
end)Returns
voidThis native does not return a value.