SetMinimapOverlayDisplay
DocsSetMinimapOverlayDisplay(miniMap, x, y, xScale, yScale, alpha)Description
Sets the display info for a minimap overlay.
Parameters
| Name | Type | Description |
|---|---|---|
miniMap | int | The minimap overlay ID. |
x | float | The X position for the overlay. This is equivalent to a game coordinate X. |
y | float | The Y position for the overlay. This is equivalent to a game coordinate Y, except that it's inverted (gfxY = -gameY). |
xScale | float | The X scale for the overlay. This is equivalent to the Flash \_xscale property, therefore 100 = 100%. |
yScale | float | The Y scale for the overlay. This is equivalent to the Flash \_yscale property. |
alpha | float | The alpha value for the overlay. This is equivalent to the Flash \_alpha property, therefore 100 = 100%. |
Quick Snippet: Get Coordinatesxy
xyAdd this command to your client script to retrieve precise locations in-game.
-- Add this to your client.lua. Type /pos in-game to copy coords.
RegisterCommand('pos', function()
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local heading = GetEntityHeading(ped)
local output = string.format("vector4(%.2f, %.2f, %.2f, %.2f)", coords.x, coords.y, coords.z, heading)
print(output)
TriggerEvent('chat:addMessage', { args = { '^4[COORD]^0', output } })
end)Returns
voidThis native does not return a value.