SetInteriorPortalCornerPosition
DocsSetInteriorPortalCornerPosition(interiorId, portalIndex, cornerIndex, posX, posY, posZ)Parameters
| Name | Type | Description |
|---|---|---|
interiorId | int | The target interior. |
portalIndex | int | Interior portal index. |
cornerIndex | int | Interior corner index. |
posX | float | — |
posY | float | — |
posZ | float | — |
Quick Snippet: Get CoordinatesposXposYposZ
posXposYposZAdd this command to your client script to retrieve precise locations in-game.
-- Add this to your client.lua. Type /pos in-game to copy coords.
RegisterCommand('pos', function()
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local heading = GetEntityHeading(ped)
local output = string.format("vector4(%.2f, %.2f, %.2f, %.2f)", coords.x, coords.y, coords.z, heading)
print(output)
TriggerEvent('chat:addMessage', { args = { '^4[COORD]^0', output } })
end)Returns
voidThis native does not return a value.
Examples
Official
local playerPed = PlayerPedId()
local interiorId = GetInteriorFromEntity(playerPed)
if interiorId ~= 0 then
local portalCount = GetInteriorPortalCount(interiorId)
-- rip portals
for portalIndex = 0, portalCount - 1 do
for cornerIndex = 0, 3 do -- 4 corners
SetInteriorPortalCornerPosition(interiorId, portalIndex, cornerIndex, 0.0, 0.0, 0.0)
end
end
RefreshInterior(interiorId)
end