PlayCamAnim
Docslocal retval = PlayCamAnim(cam, animName, animDictionary, x, y, z, xRot, yRot, zRot, p9, p10)Description
Atleast one time in a script for the zRot Rockstar uses GET_ENTITY_HEADING to help fill the parameter.
p9 is unknown at this time.
p10 throughout all the X360 Scripts is always 2.
Parameters
| Name | Type | Description |
|---|---|---|
cam | Cam | — |
animName | char* | — |
animDictionary | char* | — |
x | float | — |
y | float | — |
z | float | — |
xRot | float | — |
yRot | float | — |
zRot | float | — |
p9 | BOOL | — |
p10 | int | — |
Quick Snippet: Get CoordinatesxyzxRot
xyzxRotAdd this command to your client script to retrieve precise locations in-game.
-- Add this to your client.lua. Type /pos in-game to copy coords.
RegisterCommand('pos', function()
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local heading = GetEntityHeading(ped)
local output = string.format("vector4(%.2f, %.2f, %.2f, %.2f)", coords.x, coords.y, coords.z, heading)
print(output)
TriggerEvent('chat:addMessage', { args = { '^4[COORD]^0', output } })
end)Quick Snippet: Scripted Cameracam
camUse this to create and control a scripted camera for this native.
-- Create a scripted camera at the player's position
local coords = GetEntityCoords(PlayerPedId())
local cam = CreateCam("DEFAULT_SCRIPTED_CAMERA", true)
SetCamCoord(cam, coords.x, coords.y, coords.z + 2.0)
SetCamRot(cam, -15.0, 0.0, GetEntityHeading(PlayerPedId()))
SetCamFov(cam, 70.0)
SetCamActive(cam, true)
RenderScriptCams(true, true, 500, true, true)
-- Restore gameplay camera:
-- RenderScriptCams(false, true, 500, true, true)
-- DestroyCam(cam, true)Returns
BOOLReturns TRUE (1) or FALSE (0).