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TASKClient
Artifact25963
Data sourced from jgscripts artifact-db

OpenSequenceTask

Docs
local taskSequenceId = OpenSequenceTask()

Description

### NOTE

If this returns 0 that means it failed to get a sequence id.

If you fail to call <code>CLOSE_SEQUENCE_TASK</code> and <code>CLEAR_SEQUENCE_TASK</code> the sequence system can get stuck in a broken state until you restart your client.

Parameters

NameTypeDescription
taskSequenceIdint*The reference to bind to, in Lua/JS this will be returned as a value
🚶

Ped Models

View All
Mp M Freemode 0 1
mp_m_freemode_01
Player Zero
player_zero
Ig Agatha
ig_agatha
S M Y Cop 0 1
s_m_y_cop_01
S M M Gaffer 0 1
s_m_m_gaffer_01
G M M Armboss 0 1
g_m_m_armboss_01
A C Boar
a_c_boar
A M M Bevhills 0 1
a_m_m_bevhills_01

Returns

void

This native does not return a value.

Examples

Official
Citizen.CreateThread(function()
    local animDict = 'timetable@ron@ig_5_p3'

    RequestAnimDict(animDict)
    while not HasAnimDictLoaded(animDict) do
        Wait(0)
    end

    local ped = PlayerPedId()
    local pos = GetEntityCoords(ped)

    -- you can change the model, but you might have to change the offsets below.
    local objModelHash = `prop_bench_01a`

    local obj = GetClosestObjectOfType(pos.x, pos.y, pos.z, 5.0, objModelHash, false, false, false)
    if obj == 0 then
        print("No valid object within range!")
        return
    end

    local tgtPos = GetOffsetFromEntityInWorldCoords(obj, 0.0, -0.7, 0.0)

    -- open the task sequence so we can get our sequence id
    local sequence = OpenSequenceTask()

    -- set our desired heading to be the same as the objects
    local desiredHeading = GetEntityHeading(obj) - 180.0

    -- go to the entities offset
    TaskGoStraightToCoord(nil, tgtPos.x, tgtPos.y, tgtPos.z, 1.0, 4000, desiredHeading, 1.0)

    -- sit on the bench indefinitely (you can change -1 here to however long you want to sit)
    TaskPlayAnim(nil, animDict, 'ig_5_p3_base', 8.0, 8.0, -1, 1)

    -- close the sequence so we can perform it
    CloseSequenceTask(sequence)

    -- perform the sequence, this will not work if the sequence is still open.
    TaskPerformSequence(ped, sequence)

    -- free the sequence slot so it can be re-used
    ClearSequenceTask(sequence)

    -- cleanup the animation dict so the engine can remove it when its no longer needed
    RemoveAnimDict(animDict)
end)

Server Artifacts

Data sourced from jgscripts artifact-db
Recommended25963
Known Issues24
25987-25988Node.js sandboxing seems to be causing issues for people - best to avoid for now
21547Multiple (unconfirmed) reports of server-sided natives throwing errors or causing crashes; best to avoid
17462Failed build, ignore
16276Multiple reports of issues loading JS within resources
14583-14716Crash when using the new onEntityBucketChange
14583-14862Timeouts due to latency units being in nanoseconds
13759-13890Mumble (voice) external connections blocked by default
13380-13458Server crashing due to integer encoding (PR#3235)
13079Failed Linux build (works OK if using Windows!)
12933-13045Still crashes (sometimes) when restarting resources due to Node.js 22
12913-12932Causes a crash when restarting Node.js 22
12767os.date() appends null terminator; can break Lua scripts
12651Failed Linux build, ignore
12509Failed build, ignore
12255Unconfirmed, but several reports of server-side issues that don't persist when downgrading; best to avoid
12160-12165Cannot use entity native calls in entityRemoved
12151Crashing if using newest title update (TU)
12092-12135SetPlayerModel may cause SIGSEGV crashes on some clients due to changes in player handling. 12031 and below works fine.
12078-12083Some clients will fail to connect with 'ReadBulk of header failed' error
10930Failed build, ignore
10268-10309sv_experimentalNetGameEventHandler enabled by default; can cause server crashing and reports of issues downgrading after upgrading
10191GetVehicleNumberPlateText server native broken, will cause issues with scripts involving vehicles
10072Crashing when players join
8509State bags not replicated to clients

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