IsExplosionInAngledArea
Docslocal retval = IsExplosionInAngledArea(explosionType, x1, y1, z1, x2, y2, z2, width)Description
See <code>IS_POINT_IN_ANGLED_AREA</code> for the definition of an angled area.
Parameters
| Name | Type | Description |
|---|---|---|
explosionType | int | explosion enum, -1 for any explosion type. See [ADD_EXPLOSION](#\_0xE3AD2BDBAEE269AC). |
x1 | float | X dimension of the angled area 'origin' |
y1 | float | Y dimension of the angled area 'origin' |
z1 | float | Z dimension of the angled area 'origin' |
x2 | float | X dimension of the angled area 'extent' |
y2 | float | Y dimension of the angled area 'extent' |
z2 | float | Z dimension of the angled area 'extent' |
width | float | Width of the angled area |
Quick Snippet: Get Coordinatesx1y1z1x2
x1y1z1x2Add this command to your client script to retrieve precise locations in-game.
-- Add this to your client.lua. Type /pos in-game to copy coords.
RegisterCommand('pos', function()
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local heading = GetEntityHeading(ped)
local output = string.format("vector4(%.2f, %.2f, %.2f, %.2f)", coords.x, coords.y, coords.z, heading)
print(output)
TriggerEvent('chat:addMessage', { args = { '^4[COORD]^0', output } })
end)Returns
BOOLReturns TRUE (1) or FALSE (0).