HasEntityAnimFinished
Docslocal retval = HasEntityAnimFinished(entity, animDict, animName, p3)Description
P3 is always 3 as far as i cant tell
Parameters
| Name | Type | Description |
|---|---|---|
entity | Entity | — |
animDict | char* | — |
animName | char* | — |
p3 | int | — |
Quick Snippet: Get Entityentity
entityUse this to obtain an entity handle from the player's aim or crosshair.
-- Get the entity the player is aiming at
local ped = PlayerPedId()
local hit, entity = GetEntityPlayerIsFreeAimingAt(PlayerId())
if hit and entity ~= 0 then
print("Entity: " .. entity)
print("Model: " .. GetEntityModel(entity))
print("Type: " .. GetEntityType(entity)) -- 1=Ped, 2=Vehicle, 3=Object
endReturns
BOOLReturns TRUE (1) or FALSE (0).