GetVehicleClass
Docslocal retval = GetVehicleClass(vehicle)Description
Returns an int
Vehicle Classes:
0: Compacts
1: Sedans
2: SUVs
3: Coupes
4: Muscle
5: Sports Classics
6: Sports
7: Super
8: Motorcycles
9: Off-road
10: Industrial
11: Utility
12: Vans
13: Cycles
14: Boats
15: Helicopters
16: Planes
17: Service
18: Emergency
19: Military
20: Commercial
21: Trains
22: Open Wheel
char buffer[128];
std::sprintf(buffer, "VEH_CLASS_%i", VEHICLE::GET_VEHICLE_CLASS(vehicle));
char* className = UI::_GET_LABEL_TEXT(buffer);
Parameters
| Name | Type | Description |
|---|---|---|
vehicle | Vehicle | — |
Quick Snippet: Get Vehiclevehicle
vehicleUse this to get the current vehicle handle for this native.
-- Get the vehicle the player is currently in
local ped = PlayerPedId()
local vehicle = GetVehiclePedIsIn(ped, false)
if vehicle ~= 0 then
print("Vehicle handle: " .. vehicle)
print("Model: " .. GetEntityModel(vehicle))
else
print("Player is not in a vehicle")
endVehicle Models

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intReturns an integer value.