GetNthClosestVehicleNodeFavourDirection
Docslocal retval, outPosition, outHeading = GetNthClosestVehicleNodeFavourDirection(x, y, z, desiredX, desiredY, desiredZ, nthClosest, nodetype, p10, p11)Description
See gtaforums.com/topic/843561-pathfind-node-types for node type info. 0 = paved road only, 1 = any road, 3 = water
p10 always equal 0x40400000
p11 always equal 0
Parameters
| Name | Type | Description |
|---|---|---|
x | float | — |
y | float | — |
z | float | — |
desiredX | float | — |
desiredY | float | — |
desiredZ | float | — |
nthClosest | int | — |
outPosition | Vector3* | — |
outHeading | float* | — |
nodetype | int | — |
p10 | float | — |
p11 | Any | — |
Quick Snippet: Get CoordinatesxyzoutPosition
xyzoutPositionAdd this command to your client script to retrieve precise locations in-game.
-- Add this to your client.lua. Type /pos in-game to copy coords.
RegisterCommand('pos', function()
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local heading = GetEntityHeading(ped)
local output = string.format("vector4(%.2f, %.2f, %.2f, %.2f)", coords.x, coords.y, coords.z, heading)
print(output)
TriggerEvent('chat:addMessage', { args = { '^4[COORD]^0', output } })
end)Vehicle Models

adder
alpha
blade
ardent
asea
cogcabrio
baller
blistaReturns
BOOLReturns TRUE (1) or FALSE (0).