GetHudScreenPositionFromWorldPosition
Docslocal retval, screenX, screenY = GetHudScreenPositionFromWorldPosition(worldX, worldY, worldZ)Description
World to relative screen coords
this world to screen will keep the text on screen. it will keep it in the screen pos
Parameters
| Name | Type | Description |
|---|---|---|
worldX | float | — |
worldY | float | — |
worldZ | float | — |
screenX | float* | — |
screenY | float* | — |
Returns
BOOLReturns TRUE (1) or FALSE (0).