FullyChargeNitrous
DocsFullyChargeNitrous(vehicle)Description
Introduced in build 3095
Recharges the nitrous system of the specified vehicle to its maximum capacity. This action sets the nitrous charge duration to the maximum limit defined by previous settings applied through <code>SET_OVERRIDE_NITROUS_LEVEL</code>.
Parameters
| Name | Type | Description |
|---|---|---|
vehicle | Vehicle | The vehicle whose nitrous system is to be fully recharged. |
Quick Snippet: Get Vehiclevehicle
vehicleUse this to get the current vehicle handle for this native.
-- Get the vehicle the player is currently in
local ped = PlayerPedId()
local vehicle = GetVehiclePedIsIn(ped, false)
if vehicle ~= 0 then
print("Vehicle handle: " .. vehicle)
print("Model: " .. GetEntityModel(vehicle))
else
print("Player is not in a vehicle")
endVehicle Models

adder
alpha
blade
ardent
asea
cogcabrio
baller
blistaReturns
voidThis native does not return a value.
Examples
Official
-- Retrieve the player ped
local playerPed = PlayerPedId()
-- Retrieve the vehicle the player is currently in.
local vehicle = GetVehiclePedIsIn(playerPed, false)
-- Check if the vehicle exists in the game world.
if vehicle == 0 then return end
-- Set nitrous modifications with SET_OVERRIDE_NITROUS_LEVEL since this native require a durationMod to be specified.
SetOverrideNitrousLevel(vehicle, true, 1.5, 2.0, 0.5, false)
-- After setting the modifiers, fully recharge the nitrous system to the new max defined.
FullyChargeNitrous(vehicle)