ExplodeVehicle
DocsExplodeVehicle(vehicle, isAudible, isInvisible)Description
Explodes a selected vehicle.
Vehicle vehicle = Vehicle you want to explode.
BOOL isAudible = If explosion makes a sound.
BOOL isInvisible = If the explosion is invisible or not.
First BOOL does not give any visual explosion, the vehicle just falls apart completely but slowly and starts to burn.Parameters
| Name | Type | Description |
|---|---|---|
vehicle | Vehicle | — |
isAudible | BOOL | — |
isInvisible | BOOL | — |
Quick Snippet: Get Vehiclevehicle
vehicleUse this to get the current vehicle handle for this native.
-- Get the vehicle the player is currently in
local ped = PlayerPedId()
local vehicle = GetVehiclePedIsIn(ped, false)
if vehicle ~= 0 then
print("Vehicle handle: " .. vehicle)
print("Model: " .. GetEntityModel(vehicle))
else
print("Player is not in a vehicle")
endVehicle Models

adder
alpha
blade
ardent
asea
cogcabrio
baller
blistaReturns
voidThis native does not return a value.