CreatePedInsideVehicle
Docslocal retval = CreatePedInsideVehicle(vehicle, pedType, modelHash, seat, isNetwork, bScriptHostPed)Description
CREATE_PED_INSIDE_VEHICLE
This is the server-side RPC native equivalent of the client native [CREATE_PED_INSIDE_VEHICLE](?\_0x7DD959874C1FD534).
Parameters
| Name | Type | Description |
|---|---|---|
vehicle | Vehicle | — |
pedType | int | See [`CREATE_PED`](#\_0xD49F9B0955C367DE) |
modelHash | Hash | — |
seat | int | — |
isNetwork | BOOL | — |
bScriptHostPed | BOOL | — |
Quick Snippet: Get Vehiclevehicle
vehicleUse this to get the current vehicle handle for this native.
-- Get the vehicle the player is currently in
local ped = PlayerPedId()
local vehicle = GetVehiclePedIsIn(ped, false)
if vehicle ~= 0 then
print("Vehicle handle: " .. vehicle)
print("Model: " .. GetEntityModel(vehicle))
else
print("Player is not in a vehicle")
endQuick Snippet: Get Entity→ Entity
→ EntityUse this to obtain an entity handle from the player's aim or crosshair.
-- Get the entity the player is aiming at
local ped = PlayerPedId()
local hit, entity = GetEntityPlayerIsFreeAimingAt(PlayerId())
if hit and entity ~= 0 then
print("Entity: " .. entity)
print("Model: " .. GetEntityModel(entity))
print("Type: " .. GetEntityType(entity)) -- 1=Ped, 2=Vehicle, 3=Object
endQuick Snippet: Load Model HashmodelHash
modelHashModels must be loaded before use. This snippet handles requesting and releasing properly.
-- Properly load a model before spawning/using it
local modelName = "prop_barrel_01a" -- change to your model
local modelHash = GetHashKey(modelName)
RequestModel(modelHash)
while not HasModelLoaded(modelHash) do
Wait(0)
end
print("Model loaded: " .. modelName .. " (" .. modelHash .. ")")
-- Release when done:
-- SetModelAsNoLongerNeeded(modelHash)Vehicle Models

adder
alpha
blade
ardent
asea
cogcabrio
baller
blistaPed Models

mp_m_freemode_01
player_zero
ig_agatha
s_m_y_cop_01
s_m_m_gaffer_01
g_m_m_armboss_01
a_c_boar
a_m_m_bevhills_01Returns
EntityReturns an entity handle.