CanRequestAssetsForCutsceneEntity
Docslocal retval = CanRequestAssetsForCutsceneEntity()Description
Returns when it is safe to start applying changes to cutscene entities.
Should always be used for applying components.
See <code>SET_CUTSCENE_PED_COMPONENT_VARIATION_FROM_PED</code> and <code>REGISTER_ENTITY_FOR_CUTSCENE</code> for an example.
This will be true before the cutscene is considered loaded
Returns
BOOLReturns TRUE (1) or FALSE (0).