
WEAPON_BATTLERIFLEDisplay NameBattle RifleHash (JOAAT)0x72B66B11Model Hash KeyW_SL_BattleRifle_M32Model Hash (JOAAT)0x22B52501GroupRifle groupDLCmp2023_02COMPONENT_BATTLERIFLE_CLIP_02SuppressorCOMPONENT_AT_AR_SUPPDefault ClipCOMPONENT_BATTLERIFLE_CLIP_01local weaponHash = GetHashKey("WEAPON_BATTLERIFLE")
GiveWeaponToPed(PlayerPedId(), weaponHash, 250, false, true)
SetCurrentPedWeapon(PlayerPedId(), weaponHash, true)