_START_SHAPE_TEST_SURROUNDING_COORDS
Docslocal retval, pVec1, pVec2 = StartShapeTestSurroundingCoords(flag, entity, flag2)Description
Since it is only used in the PC version, likely some mouse-friendly shape test. Uses in vector arguments.
Asynchronous.
it returns a ShapeTest handle that can be used with GET_SHAPE_TEST_RESULT.
In its only usage in game scripts its called with flag set to 511, entity to player_ped_id and flag2 set to 7
See <code>START_SHAPE_TEST_LOS_PROBE</code> for flags.
Parameters
| Name | Type | Description |
|---|---|---|
pVec1 | Vector3* | — |
pVec2 | Vector3* | — |
flag | int | — |
entity | Entity | — |
flag2 | int | — |
Quick Snippet: Get CoordinatespVec1pVec2
pVec1pVec2Add this command to your client script to retrieve precise locations in-game.
-- Add this to your client.lua. Type /pos in-game to copy coords.
RegisterCommand('pos', function()
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local heading = GetEntityHeading(ped)
local output = string.format("vector4(%.2f, %.2f, %.2f, %.2f)", coords.x, coords.y, coords.z, heading)
print(output)
TriggerEvent('chat:addMessage', { args = { '^4[COORD]^0', output } })
end)Quick Snippet: Get Entityentity
entityUse this to obtain an entity handle from the player's aim or crosshair.
-- Get the entity the player is aiming at
local ped = PlayerPedId()
local hit, entity = GetEntityPlayerIsFreeAimingAt(PlayerId())
if hit and entity ~= 0 then
print("Entity: " .. entity)
print("Model: " .. GetEntityModel(entity))
print("Type: " .. GetEntityType(entity)) -- 1=Ped, 2=Vehicle, 3=Object
endReturns
intReturns an integer value.