_SET_HYDRAULIC_WHEEL_STATE_TRANSITION
DocsSetHydraulicWheelStateTransition(vehicle, wheelId, state, value, p4)Description
Sets vehicle wheel hydraulic states transition. Known states:
0 - reset
1 - raise wheel (uses value arg, works just like _SET_VEHICLE_HYDRAULIC_WHEEL_VALUE)
2 - jump using wheel
Parameters
| Name | Type | Description |
|---|---|---|
vehicle | Vehicle | — |
wheelId | int | — |
state | int | — |
value | float | — |
p4 | float | — |
Quick Snippet: Get Vehiclevehicle
vehicleUse this to get the current vehicle handle for this native.
-- Get the vehicle the player is currently in
local ped = PlayerPedId()
local vehicle = GetVehiclePedIsIn(ped, false)
if vehicle ~= 0 then
print("Vehicle handle: " .. vehicle)
print("Model: " .. GetEntityModel(vehicle))
else
print("Player is not in a vehicle")
endVehicle Models

adder
alpha
blade
ardent
asea
cogcabrio
baller
blistaReturns
voidThis native does not return a value.