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WEAPONClient
Artifact25963
Data sourced from jgscripts artifact-db

_GIVE_LOADOUT_TO_PED

Docs
GiveLoadoutToPed(ped, loadoutHash)

Description

List of all available loadouts:

LOADOUT_DEFAULT
LOADOUT_ANIMAL
LOADOUT_COUGAR
LOADOUT_HILLBILLY
LOADOUT_CULT
LOADOUT_CHEAT_0
LOADOUT_CHEAT_1
LOADOUT_GUARD
LOADOUT_NETWORK_BOT
LOADOUT_LOST
LOADOUT_LOST_L1
LOADOUT_LOST_L2
LOADOUT_LOST_L3
LOADOUT_MEXICAN
LOADOUT_MEXICAN_L1
LOADOUT_MEXICAN_L2
LOADOUT_MEXICAN_L3
LOADOUT_FAMILY
LOADOUT_ASIAN
LOADOUT_SECUR
LOADOUT_POLICE_GUARD
LOADOUT_COP
LOADOUT_COP_L1
LOADOUT_COP_L2
LOADOUT_COP_L3
LOADOUT_SWAT
LOADOUT_SWAT_NO_LASER
LOADOUT_COP_SHOTGUN
LOADOUT_FIREMAN
LOADOUT_COP_HELI
LOADOUT_COP_BOAT
LOADOUT_ARMY
LOADOUT_ANIMAL_RETRIEVER
LOADOUT_SMALL_DOG
LOADOUT_TIGER_SHARK
LOADOUT_HAMMERHEAD_SHARK
LOADOUT_KILLER_WHALE
LOADOUT_BOAR
LOADOUT_PIG
LOADOUT_COYOTE
LOADOUT_DEER
LOADOUT_HEN
LOADOUT_RABBIT
LOADOUT_CAT
LOADOUT_COW

Parameters

NameTypeDescription
pedPedThe ped handle to apply this to.
loadoutHashHashThe loadout to use (needs to be a hash).
🚶Quick Snippet: Get Ped Handle
ped

Use this to get the player ped handle for this native.

-- Get the player's ped handle (client-side)
local ped = PlayerPedId()
print("Ped handle: " .. ped)

-- For a specific player's ped (server-side):
-- local targetPed = GetPlayerPed(source)
🚶

Ped Models

View All
Mp M Freemode 0 1
mp_m_freemode_01
Player Zero
player_zero
Ig Agatha
ig_agatha
S M Y Cop 0 1
s_m_y_cop_01
S M M Gaffer 0 1
s_m_m_gaffer_01
G M M Armboss 0 1
g_m_m_armboss_01
A C Boar
a_c_boar
A M M Bevhills 0 1
a_m_m_bevhills_01

Returns

void

This native does not return a value.

Examples

Official
GiveLoadoutToPed(PlayerPedId(), `LOADOUT_FIREMAN`)

Server Artifacts

Data sourced from jgscripts artifact-db
Recommended25963
Known Issues24
25987-25988Node.js sandboxing seems to be causing issues for people - best to avoid for now
21547Multiple (unconfirmed) reports of server-sided natives throwing errors or causing crashes; best to avoid
17462Failed build, ignore
16276Multiple reports of issues loading JS within resources
14583-14716Crash when using the new onEntityBucketChange
14583-14862Timeouts due to latency units being in nanoseconds
13759-13890Mumble (voice) external connections blocked by default
13380-13458Server crashing due to integer encoding (PR#3235)
13079Failed Linux build (works OK if using Windows!)
12933-13045Still crashes (sometimes) when restarting resources due to Node.js 22
12913-12932Causes a crash when restarting Node.js 22
12767os.date() appends null terminator; can break Lua scripts
12651Failed Linux build, ignore
12509Failed build, ignore
12255Unconfirmed, but several reports of server-side issues that don't persist when downgrading; best to avoid
12160-12165Cannot use entity native calls in entityRemoved
12151Crashing if using newest title update (TU)
12092-12135SetPlayerModel may cause SIGSEGV crashes on some clients due to changes in player handling. 12031 and below works fine.
12078-12083Some clients will fail to connect with 'ReadBulk of header failed' error
10930Failed build, ignore
10268-10309sv_experimentalNetGameEventHandler enabled by default; can cause server crashing and reports of issues downgrading after upgrading
10191GetVehicleNumberPlateText server native broken, will cause issues with scripts involving vehicles
10072Crashing when players join
8509State bags not replicated to clients

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