_GET_SCRIPT_GFX_POSITION
Docslocal calculatedX, calculatedY = GetScriptGfxPosition(x, y)Description
Calculates the effective X/Y fractions when applying the values set by SET_SCRIPT_GFX_ALIGN andSET_SCRIPT_GFX_ALIGN_PARAMS.
Parameters
| Name | Type | Description |
|---|---|---|
x | float | The input X coordinate. |
y | float | The input Y coordinate. |
calculatedX | float* | A pointer to the calculated X value. |
calculatedY | float* | A pointer to the calculated Y value. |
Quick Snippet: Get Coordinatesxy
xyAdd this command to your client script to retrieve precise locations in-game.
-- Add this to your client.lua. Type /pos in-game to copy coords.
RegisterCommand('pos', function()
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local heading = GetEntityHeading(ped)
local output = string.format("vector4(%.2f, %.2f, %.2f, %.2f)", coords.x, coords.y, coords.z, heading)
print(output)
TriggerEvent('chat:addMessage', { args = { '^4[COORD]^0', output } })
end)Returns
voidThis native does not return a value.
Examples
Official
local calcX, calcX = GetScriptGfxPosition(0.2, 0.2)