_GET_ENTITY_BONE_POSITION_2
Docslocal retval = GetEntityBonePosition2(entity, boneIndex)Description
Gets the world rotation of the specified bone of the specified entity.
This native is used in casinoroulette.c but I don't know yet what is the difference with _GET_ENTITY_BONE_ROTATION
Parameters
| Name | Type | Description |
|---|---|---|
entity | Entity | — |
boneIndex | int | — |
Quick Snippet: Get Entityentity
entityUse this to obtain an entity handle from the player's aim or crosshair.
-- Get the entity the player is aiming at
local ped = PlayerPedId()
local hit, entity = GetEntityPlayerIsFreeAimingAt(PlayerId())
if hit and entity ~= 0 then
print("Entity: " .. entity)
print("Model: " .. GetEntityModel(entity))
print("Type: " .. GetEntityType(entity)) -- 1=Ped, 2=Vehicle, 3=Object
endReturns
Vector3Returns a 3D vector (x, y, z).