_ATTACH_ENTITY_BONE_TO_ENTITY_BONE
DocsAttachEntityBoneToEntityBone(entity1, entity2, entityBone, entityBone2, p4, p5)Parameters
| Name | Type | Description |
|---|---|---|
entity1 | Entity | — |
entity2 | Entity | — |
entityBone | int | — |
entityBone2 | int | — |
p4 | BOOL | — |
p5 | BOOL | — |
Quick Snippet: Get Entityentity1entity2
entity1entity2Use this to obtain an entity handle from the player's aim or crosshair.
-- Get the entity the player is aiming at
local ped = PlayerPedId()
local hit, entity = GetEntityPlayerIsFreeAimingAt(PlayerId())
if hit and entity ~= 0 then
print("Entity: " .. entity)
print("Model: " .. GetEntityModel(entity))
print("Type: " .. GetEntityType(entity)) -- 1=Ped, 2=Vehicle, 3=Object
endReturns
voidThis native does not return a value.