IsVehicleWindowIntact
Docslocal retval = IsVehicleWindowIntact(vehicle, windowIndex)Description
enum eWindowId {
VEH_EXT_WINDOW_LF = 0,
VEH_EXT_WINDOW_RF = 1,
VEH_EXT_WINDOW_LR = 2,
VEH_EXT_WINDOW_RR = 3,
VEH_EXT_WINDOW_LM = 4,
VEH_EXT_WINDOW_RM = 5,
VEH_EXT_WINDSCREEN = 6,
VEH_EXT_WINDSCREEN_R = 7,
}Parameters
| Name | Type | Description |
|---|---|---|
vehicle | Vehicle | The vehicle handle |
windowIndex | int | The index of the window |
Quick Snippet: Get Vehiclevehicle
vehicleUse this to get the current vehicle handle for this native.
-- Get the vehicle the player is currently in
local ped = PlayerPedId()
local vehicle = GetVehiclePedIsIn(ped, false)
if vehicle ~= 0 then
print("Vehicle handle: " .. vehicle)
print("Model: " .. GetEntityModel(vehicle))
else
print("Player is not in a vehicle")
endVehicle Models

adder
alpha
blade
ardent
asea
cogcabrio
baller
blistaReturns
BOOLReturns TRUE (1) or FALSE (0).