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Artifact25963
Data sourced from jgscripts artifact-db

Vdist

Docs
local retval = Vdist(x1, y1, z1, x2, y2, z2)

Description

Introduced in build 323

Calculates the distance between two points in 3D space. For performance reasons, consider using direct mathematical calculations for distance, as they can be more efficient than calling this native function.

Parameters

NameTypeDescription
x1floatX coordinate of the first point.
y1floatY coordinate of the first point.
z1floatZ coordinate of the first point. Represents the height or elevation at the first point.
x2floatX coordinate of the second point.
y2floatY coordinate of the second point.
z2floatZ coordinate of the second point. Represents the height or elevation at the second point.
📍Quick Snippet: Get Coordinates
x1y1z1x2

Add this command to your client script to retrieve precise locations in-game.

-- Add this to your client.lua. Type /pos in-game to copy coords.
RegisterCommand('pos', function()
    local ped = PlayerPedId()
    local coords = GetEntityCoords(ped)
    local heading = GetEntityHeading(ped)
    local output = string.format("vector4(%.2f, %.2f, %.2f, %.2f)", coords.x, coords.y, coords.z, heading)

    print(output)
    TriggerEvent('chat:addMessage', { args = { '^4[COORD]^0', output } })
end)

Returns

float

Returns a floating-point number.

Examples

Official
-- Define a set of coordinates
local coords = vector3(145.0, 200.0, 1000.0)

-- Get the player's current ped
local playerPed = PlayerPedId()

-- Get the player's current coordinates
local coordsPlayer = GetEntityCoords(playerPed, false)

-- Calculate the distance between the player and the coordinates
local distance = Vdist(coordsPlayer.x, coordsPlayer.y, coordsPlayer.z, coords.x, coords.y, coords.z)

if (distance < 10.0) then
    print("You are close to the coordinates")
else
    print("You are far from the coordinates")
end

Server Artifacts

Data sourced from jgscripts artifact-db
Recommended25963
Known Issues24
25987-25988Node.js sandboxing seems to be causing issues for people - best to avoid for now
21547Multiple (unconfirmed) reports of server-sided natives throwing errors or causing crashes; best to avoid
17462Failed build, ignore
16276Multiple reports of issues loading JS within resources
14583-14716Crash when using the new onEntityBucketChange
14583-14862Timeouts due to latency units being in nanoseconds
13759-13890Mumble (voice) external connections blocked by default
13380-13458Server crashing due to integer encoding (PR#3235)
13079Failed Linux build (works OK if using Windows!)
12933-13045Still crashes (sometimes) when restarting resources due to Node.js 22
12913-12932Causes a crash when restarting Node.js 22
12767os.date() appends null terminator; can break Lua scripts
12651Failed Linux build, ignore
12509Failed build, ignore
12255Unconfirmed, but several reports of server-side issues that don't persist when downgrading; best to avoid
12160-12165Cannot use entity native calls in entityRemoved
12151Crashing if using newest title update (TU)
12092-12135SetPlayerModel may cause SIGSEGV crashes on some clients due to changes in player handling. 12031 and below works fine.
12078-12083Some clients will fail to connect with 'ReadBulk of header failed' error
10930Failed build, ignore
10268-10309sv_experimentalNetGameEventHandler enabled by default; can cause server crashing and reports of issues downgrading after upgrading
10191GetVehicleNumberPlateText server native broken, will cause issues with scripts involving vehicles
10072Crashing when players join
8509State bags not replicated to clients

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