TaskWarpPedDirectlyIntoCover
DocsTaskWarpPedDirectlyIntoCover(ped, time, canPeekAndAim, forceInitialFacingDirection, forceFaceLeft, coverIndex)Description
Introduced in build 2545
This task warps a ped directly into a cover position closest to the specified point. This can be used to quickly place peds in strategic positions during gameplay.
Parameters
| Name | Type | Description |
|---|---|---|
ped | Ped | The ped to warp into cover. |
time | int | Duration in milliseconds the ped should take to enter the cover. |
canPeekAndAim | BOOL | If `true`, allows the ped to peek and aim while in cover. |
forceInitialFacingDirection | BOOL | If `true`, forces the ped to face the initial direction when entering cover. |
forceFaceLeft | BOOL | If `true`, forces the ped to face left relative to the cover position. |
coverIndex | int | The index of the cover point to warp the ped to. If `null`, the game will choose the nearest cover point. |
Quick Snippet: Get Ped Handleped
pedUse this to get the player ped handle for this native.
-- Get the player's ped handle (client-side)
local ped = PlayerPedId()
print("Ped handle: " .. ped)
-- For a specific player's ped (server-side):
-- local targetPed = GetPlayerPed(source)Ped Models

mp_m_freemode_01
player_zero
ig_agatha
s_m_y_cop_01
s_m_m_gaffer_01
g_m_m_armboss_01
a_c_boar
a_m_m_bevhills_01Returns
voidThis native does not return a value.