TaskVehicleFollow
DocsTaskVehicleFollow(driver, vehicle, targetEntity, speed, drivingStyle, minDistance)Description
Makes a ped in a vehicle follow an entity (ped, vehicle, etc.)
drivingStyle: http://gtaforums.com/topic/822314-guide-driving-styles/
Parameters
| Name | Type | Description |
|---|---|---|
driver | Ped | — |
vehicle | Vehicle | — |
targetEntity | Entity | — |
speed | float | — |
drivingStyle | int | The driving style (default is 0) (see [SetDriveTaskDrivingStyle](#\_0xDACE1BE37D88AF67)). |
minDistance | int | — |
Quick Snippet: Get Ped Handledriver
driverUse this to get the player ped handle for this native.
-- Get the player's ped handle (client-side)
local ped = PlayerPedId()
print("Ped handle: " .. ped)
-- For a specific player's ped (server-side):
-- local targetPed = GetPlayerPed(source)Quick Snippet: Get Vehiclevehicle
vehicleUse this to get the current vehicle handle for this native.
-- Get the vehicle the player is currently in
local ped = PlayerPedId()
local vehicle = GetVehiclePedIsIn(ped, false)
if vehicle ~= 0 then
print("Vehicle handle: " .. vehicle)
print("Model: " .. GetEntityModel(vehicle))
else
print("Player is not in a vehicle")
endQuick Snippet: Get EntitytargetEntity
targetEntityUse this to obtain an entity handle from the player's aim or crosshair.
-- Get the entity the player is aiming at
local ped = PlayerPedId()
local hit, entity = GetEntityPlayerIsFreeAimingAt(PlayerId())
if hit and entity ~= 0 then
print("Entity: " .. entity)
print("Model: " .. GetEntityModel(entity))
print("Type: " .. GetEntityType(entity)) -- 1=Ped, 2=Vehicle, 3=Object
endVehicle Models

adder
alpha
blade
ardent
asea
cogcabrio
baller
blistaPed Models

mp_m_freemode_01
player_zero
ig_agatha
s_m_y_cop_01
s_m_m_gaffer_01
g_m_m_armboss_01
a_c_boar
a_m_m_bevhills_01Returns
voidThis native does not return a value.