TaskReloadWeapon
DocsTaskReloadWeapon(ped, unused)Description
The 2nd param (unused) is not implemented.
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The only occurrence I found in a R* script ("assassin_construction.ysc.c4"):
if (((v_3 < v_4) && (TASK::GET_SCRIPT_TASK_STATUS(PLAYER::PLAYER_PED_ID(), 0x6a67a5cc) != 1)) && (v_5 > v_3)) {
TASK::TASK_RELOAD_WEAPON(PLAYER::PLAYER_PED_ID(), 1);
}Parameters
| Name | Type | Description |
|---|---|---|
ped | Ped | — |
unused | BOOL | — |
Quick Snippet: Get Ped Handleped
pedUse this to get the player ped handle for this native.
-- Get the player's ped handle (client-side)
local ped = PlayerPedId()
print("Ped handle: " .. ped)
-- For a specific player's ped (server-side):
-- local targetPed = GetPlayerPed(source)Ped Models

mp_m_freemode_01
player_zero
ig_agatha
s_m_y_cop_01
s_m_m_gaffer_01
g_m_m_armboss_01
a_c_boar
a_m_m_bevhills_01Returns
voidThis native does not return a value.